Early game: build reliable income
- Keep rolling and use
Equip Bestto update your base team. - Prioritize Money and Luck.
- Increase Unit Storage when your inventory starts filling frequently.
- Work through early dice such as Lightning, Ice, and Magma.
Fill each available plot pedestal because placed units generate Cash, including while you are offline.
Mid game: Storm, Shadow, and Rebirths
- Storm provides 400x Luck and costs 200M Cash.
- Rebirth when you meet your current requirement to increase permanent multipliers.
- Spend surplus Cash above the requirement before the reset.
- Start saving for Shadow once you can rebuild Cash quickly enough.
- Gradually increase Roll Speed and Unit Storage to reduce interruptions.
Cursed Tower is the Medium difficulty option. Damage and Health upgrades affect Tower combat.
Late game: advanced dice and unit optimization
- Progress toward Light, Blood Moon, and Void.
- Keep higher-rarity units and check every pull for Mutations.
- Each Trait reroll replaces the unit's current Trait.
- Tower floors can award potions, Gems, and Trait Rerolls.
- Check the Index for missing units and rare collectibles.
A repeatable routine
Roll units → Equip Best → Keep Mutations → Sell spare units → Upgrade Money and Luck → Buy better dice → Rebirth → Farm Towers and Traits.
Money upgrades increase income from placed units, Luck and dice affect rolling, and Damage and Health apply to Tower combat.